War of Emperium

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The War of Emperium (WoE) is a game feature that allows guilds to fight in order to conquer a Castle to be the headquarters for the guild, and get benefits and special advantages.

Owning a Castle gives your guild several benefits. First off, there is a special Guild Dungeon accessible to everyone in the guild. These dungeons have several strong monsters that in some cases do not spawn in the normal world. Secondly, every night, 4 or more (depending on the economy of the castle) treasure boxes will appear in the castle giving useful rare items, equipments and RODT.

Castle Locations

4 castles are available in each realm as of War of Emperium update:

  • North of Prontera lies the Valkyrie realm

  • West of Payon lies the Balder (Greenwood Lake) realm

  • One west and one south of Geffen lies the Britoniah realm

  • West of Al De Baran lies the Luina realm

Requirements

  • All players are allowed to enter WoE castles.

  • Only players belonging to a guild with the Official Guild Approval skill can damage an emperium.

  • The emperium will only be available at certain hours a week, dependent on server. These periods are known as WoE periods. The castles are still accessible outside of these hours. Also note the emperium can appear outside of the normal hours and be broken once if the guild which owns the castle is disbanded.

ROGF WoE takes place at:

Local Time

ServerWoE Time(s)WoE SE Time(s)

America

Wednesday (UTC-4) 19:00 - 21:00

Friday (UTC-4) 19:00 - 21:00

Europe

Wednesday (UTC+1) 19:00 - 21:00

Friday (UTC+1) 19:00 - 21:00

Asia

Wednesday (UTC+8) 21:00 - 23:00

Friday (UTC+8) 21:00 - 23:00

South East Asia

Wednesday (UTC+8) 21:00 - 23:00

Friday (UTC+8) 21:00 - 23:00

At the beginning of WoE, characters from guilds other than the castle owner will be teleported out.

Mechanics

The character to deal the last hit against the Emperium claims the castle. All characters with a different guild, allied or not, will be warped out at that point. Only normal attacks can damage the emperium, as all active skills miss. After a castle is claimed, other guilds can immediately re-enter and attempt to break the emperium. The last owner before the emperium disappears at the end of the WoE period holds it until the next period.

Guild mates and Allied Guilds are considered allies in castles and can not attack each other. Members cannot be expelled, and alliances cannot be broken, by members inside a castle.

The owning guild of a castle has several advantages. Guardians are summoned upon the request of the castle owner's guild leader. They will automatically attack all non-allied characters. Guild members can also click on Flags outside of the castle to be instantly teleported to a specific location inside the castle.

Disabled Skills

The follow skills cannot be cast within castles:

  • Assumptio

  • Basilica

  • Cultivate Plant

  • Endure effect(still gives to you +10 MDEF bonus)

  • Ice Wall

  • Sheltering Bliss

  • Snatch

  • Teleport

  • Warp Portal

  • Dimension Door

Skills cast outside the castle will not disappear upon entering. Using items that activate the skill will also fail, but Autocast equipment can grant the skills in a castle.

Battle Mechanic Changes

  • Flee is reduced by 20%.

  • Long range normal attacks are reduced by 25%.

  • All skill-based damage is reduced by 40%.

  • Traps last 4 times as long.

  • All knock back effects are disabled. Some skills like Cicada Skin Shed, Shadow Leap and Phantom Thrust may lose some functionality due to this.

  • Equipment that prevent skills to be canceled during casting (Phen card and similar items) do not function.

Other Gameplay Changes

  • /noctrl does not work; players must hold down the mouse button for normal attacks.

  • Damage numbers do not appear.

  • /mineffect is automatically activated.

  • A character's guild emblem is shown above their head.

  • Death does not cause experience loss.

Benefits

Each realm has 3 Guild Dungeon areas which can be accessed via NPC in each castle. Guild Dungeon 1F and 2F are considered non-PvP environments, but Hall of Abyss is considered as PvP environment in which death will still cause experience loss like normal dungeons. All castles within a single realm share the same dungeon, causing players of opposing guilds the opportunity to meet. Players must note that only Guild Dungeon 1F is available by default and Guild Dungeon 2 and Hall of Abyss will become available only when certain conditions are met.

Every day at 12:00 AM at server time (each local time mentioned above), the Treasure Boxes spawn in a room accessible only by the guild leader from a NPC in each castle. Items drop from these boxes, and drop rate-improving items may assist in obtaining rares. Steal skill does not function here.

Each period of WoE, WoE Reward NPC, Dr. Jonesy (prontera 152, 285) in Prontera will provide the Guild Master a pool of RODT to distributed to the members as reward.

Castle Management

A butler NPC is provided in each castle for the guild leader to manage the castle. The following functions may be influenced by what Guild Skills are available.

Invest in Commerce DevelopmentInvest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle.

Invest in Defense

Increase your castle's defense by investing in it. Each point of defense investment will improve the Guardian HP and Emperium HP by an unknown amount, and also improve the defense and attack power of the guardians by an unknown amount.

Hire Guardians

Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.

Hire Kafra Employee

Hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.

Enter Master Room

Enter the room where treasure boxes spawn.

Castle Locator (WoE)

Castle NumberNameEntrance 1Entrance 2Entrance 3Dungeon EntranceEntrance ObjectCastle Removed

Valkyrie 1

Kriemhild

(131, 65)

-

-

(96, 200)

Podium

No

Valkyrie 2

Swanhild

(240, 126)

-

-

(83, 72)

Statue

No

Valkyrie 3

Fadhgrindh

(153, 139)

-

-

(5, 70)

Statue

No

Valkyrie 4

Skoegul

(109, 240)

-

-

(56, 281)

Bull's Head

No

Valkyrie 5

Gondul

(210, 240)

-

-

(213, 94)

Weapon Shelf

No

Balder 1

Bright Arbor

(121, 235)

-

-

(101, 23)

Pyramid

No

Balder 2

Sacred Palace

(293, 116)

-

-

(278, 245)

Pyramid

No

Balder 3

Holy Shadow

(321, 293)

-

-

(39, 42)

Flag

No

Balder 4

Scarlet Palace

(140, 158)

-

-

(52, 47)

Pot

No

Balder 5

Bamboo Groove Hill

(204, 268)

-

-

(250, 14)

Pot

No

Britoniah 1

Repherion

(212, 75)

(152, 53)

-

(77, 84)

Bookshelf

No

Britoniah 2

Eeyorbriggar

(308, 241)

-

-

(167, 39)

Crystal

No

Britoniah 3

Yesnelph

(141, 240)

(114, 270)

(83, 182) -or- (77, 286)

(221, 42)

Bucket/Flowerpot

No

Britoniah 4

Bergel

(195, 279)

-

-

(58, 73)

Fireplace

No

Britoniah 5

Mersetzdeitz

(307, 84)

(254, 57)

-

(63,22)

Table

No

Luina 1

Neuschwanstein

(49, 81)

-

-

(212, 179)

Statue

No

Luina 2

Hohenschwangau

(95, 251)

-

-

(194, 139)

Statue

No

Luina 3

Nuernberg

(142, 83)

-

-

(199, 177)

Statue

No

Luina 4

Wuerzburg

(241, 242)

-

-

(75, 64)

Book

No

Luina 5

Rothenburg

(261, 90)

-

-

(23, 207)

Fountain

No

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